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A lot of world of warcraft players are constantly on the look for wow speed leveling tips. As a hardcore gamer of the game since it's inception I have tried and heard just about all the secret ways to level characters in Wow. Some have worked some have not and I hope to show in this quick article exactly what has proven to shave off huge amounts of time from my speed power leveling runs within world of warcraft.

Most power gamers in wow play or have played by mastering and memorizing the steps used within the some of the more popular wow leveling guides such as Joanas Horde Leveling guide and Brian Kopp Alliance guide. This was fine and dandy 2 years ago but these methods no longer are efficient, nor do they allow for multiple playing styles which takes away from having a unique all power character within the game. Here's why

Let's look at the standard playing format used by most world of warcraft players. They are attempting to power a way through a particular zone and you get stuck. Either you forget the steps or just can't quite find that sweet spot for exp, or npc or whatever the case may be. Most wow players simply play the game with their popular leveling guides open in the background. So they simply Alt+Tab over to the guide find what they need then Alt+tab back over into the game and carry on. While this may only take a few seconds or up a minute of total time to do so, playing in this way is not the most efficient means. If you were to total up all the used game time in wow speed leveling using this method and total it up over the course of say 20 levels you quickly see that this can amount to a lot of wasted in game time. In fact when I added this up on my last wow speed leveling run I discovered that I could have easily been a couple levels higher then I was currently if I had found and used a more efficient way to level without Alt tabbing.

With advances in the game and changes to the gui, and with the help of mod developers here's the ultimate world of warcraft leveling tips for any gamer. Stop Alt+tabbing. Plain and simple. Now I know that this isn't exactly very easy to do, but what if you could gain all the information you needed from a world of warcraft leveling guide without having to leave the game at all? What if you could get whatever information you needed for any class, race or what not right from within the game? Again thanks to recent developments this is now possible. All the best information from the popular leveling guides now sits right inside the game as an in-game leveling guide. No more alt tabbing, no more wasted game time. When I used this first in-game leveling system I shaved off 2 full days off my speed leveling runs. This is a huge advantage to anyone looking for secret ways to level characters in wow.

Now obviously one article isn't enough to discuss all the advantages to using an in-game aid such as this which is why I wrote more about it.

T Nantais is a hardcore wow gamer. His discovery of the only in-game world of warcraft speed leveling guide that acts just like a map mod has made the whole difference to his playing style. For more information check out http://www.squidoo.com/ultimate-world-of-warcraft-leveling

Posted by Warcaft at 11:43 PM 3 comments
Friday, May 16, 2008

Blizzard’s development team faced the daunting task of turning the popular Warcraft real-time strategy experience into a role-playing one. Instead of managing an army, you can now become a foot soldier with the opportunity to work your way up to hero status and near-immortality.

On the Alliance side, you can choose from the Humans, who struggle to maintain a foothold in Azeroth after losing Lordaeron to the Undead; the Night Elves, who planted the giant tree Teldrassil to live in but now find their home dying of disease; and the Dwarves and Gnomes, diminutive in stature but capable of building grand things.

The Horde features the Orcs, who were brought to Azeroth from another world and now find themselves trying to make a new home; the Undead, many of whom rebelled against the Lich King and now find themselves fighting the Alliance under the command of the Banshee Queen, who rules from their Undercity capital below the ruins of Lordaeron; the Tauren, a spiritual race whose members’ imposing girth belies a gentle nature that only becomes violent when provoked; and the Trolls, fierce creatures who have struck up a friendship with the Orcs.

There are nine classes in the game — Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior — but not all eight races have access to all of them. Each race also receives special bonuses, such as the Undead’s ability to breathe underwater and the Dwarves’ increased skill with guns.

We’re on a Mission

Some quests in the game build into a series, with each new mission more dangerous than the last, while others are single tasks. All, however, earn you rewards, in the form of money and/or special items, as well as experience points that help you progress to the next level, which brings with it more power and abilities.

“Much of the story in World of Warcraft is told through quests and, to a lesser extent, the ambience and environment of the zones,” explains Blizzard. “There are literally thousands of quests, through which you learn more about the current state of Azeroth and the continuing threat of the Undead Scourge, remnants of the demon invasion from Warcraft III.”

At higher levels, you can access special dungeons known as “instances,” which are unique to the group you enter it with. (You don’t want to enter them alone.) This allows your party to explore and kill monsters without other groups interfering or swiping all the good loot.

Player, Meet World

Blizzard hosts three types of servers: Role-Playing (RP), where players are encouraged to make their characters act and talk as their races do; Player vs. Player (PvP), where players of opposing factions can freely attack each other, but only in the contested areas of the continents; and Player vs. Environment (PvE), which is the standard version of the game, one where Alliance and Horde characters can attack each other only if their NPCs are attacked first. On none of the servers can characters in opposing factions talk to each other unless they learn those languages, which only happens at very high levels.

No matter which type of server you join (you can create characters on all three, if you want), your character progresses through levels the same way. As he grows in power, he accumulates talent points that he can redeem for incremental advantages. In addition, he can use the money he earns from quests, as well as from selling items he obtains during quests but doesn’t want to keep, to learn class-specific skills and work his way up in two of the nine professions available in the game: alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning and tailoring.

Your character can use her professions to create items she can use and wear or sell to the merchants found in towns and cities (or sometimes wandering the roads). For example, she can use mining to obtain metals that she can turn into armor with the blacksmithing profession. (Note, however, that some classes have armor restrictions, so, for example, a Mage or a Warlock couldn’t use the items created with the blacksmithing profession, but they can use the ones sewn together in the tailoring trade.) She can also learn three secondary skills: cooking, fishing and first aid.

It’s All About Who You Know

Your character also gains a reputation for herself as she makes her way through the world. As Blizzard explains: “There are many quests that ask you to kill enemies of a particular faction. For instance, in Booty Bay in Stranglethorn Vale, if you kill many Bloodsail Buccaneer pirates in the area around the city, your reputation with the Booty Bay goblins will improve, while your reputation with the Bloodsail Buccaneers will suffer. If you raise your reputation high enough with Booty Bay, merchants there will give you a discount on goods, and you will unlock quests if you have a high enough reputation with certain factions.

“Conversely, if you just enter Booty Bay and begin murdering all the goblin guards there, your reputation with the city will suffer. If it gets low enough, you will no longer be able to enter the town safely. Guards will attack you on sight, and even if you get past them, merchants, flight masters, quest givers and other NPCs will not talk to you.”

On PvP servers, you can pick up dishonor points for slaying opposing NPCs far below your level. Blizzard says: “Make enough of these kills and you will earn so many dishonor points that no NPC will trust you. Your reputation with your own faction will drop so low that your own race will turn against you. Your own guards will attack you on sight, and your own NPCs will not talk to you.”

You can reach as high as level 60, at which point, Blizzard notes, “there will still be a lot of content to entertain you. Maximum level players can go on raids, which are massive dungeons or epic battles with loot, monsters and bosses more spectacular than anything else in the game. Soon we will also add hero classes, which allow characters who hit the cap to continue to advance in power.”

The first ultra-elite monster added to World of Warcraft was Onyxia, a black dragon who can be found deep within the Burning Steppes’ Blackrock Mountain in the Eastern Kingdoms. She and other hideous beasts live in the Molten Core, ready to spit fire at the highest level characters who dare cross their paths. To have even the slightest chance against her and her minions, your party must join up with others to form a raiding party, a massive assault force working in concert.

Sleek modern train.
The Might of Magic. An Undead Mage casts a spell.
Train crashing.
Stranger in a Strange Land. An Undead Warlock wanders into Alliance-held territory alone. Not a good idea.
End of the line.
Attack the Hand that Drains You. A warlock sucks the life from a member of the Alliance.
Map of the United States.
Have a Pint and Sit a Spell. Dwarves catch up on the latest stories of quests both grand and small.
Map of the United States.
Quick Trip Home. Use your hearthstone to teleport you back to your home base.
Onyxia the dragon.
You Wouldn’t Like Me When I’m Angry. Equipped with buffs and staring down Onyxia the dragon.
Posted by Warcaft at 5:30 AM 0 comments
Wednesday, May 14, 2008
World Of WarCraft (The Burning Crusade)

The Burning Crusade is the first expansion for WoW(World of Warcraft). Isay first because I see three more expansions to come. As long as WoWdoesn't lose everyones interest first. It has a price of $40. Some say it is a littlesteep but worth the new goodies in the expansion.

There are two new races. The Blood Elves and The Draenei. The Blood Elvesare partied with the Horde and their final goal is to have the power thatthey had once possesed before the world tree was destroyed. Their classes arePaladin, Mage, Warlock, Rogue, Priest, or a Hunter. Their race abilities areplus 5 to enchanting, a mana tap (alot like life tap), A silence that worksand AOE and A (+5) magic resistence. Blood Elves start above Undercity in asection of land that was unviewable before.

The Draenei are an Alien race that crash landed beside Darnases. What theywant is to grow stronger and retake their homeworld. They were inspired byheroic stories of the aliance fighting the burning Horde. The avalalbleclasses are Paladin, Shaman, Hunter, Priest, and Mage. The Draenei raceabilities are plus 5 to jewlcrafting, All party members get a plus onechance to hit, Shadow resistance (+5) and a small heal for self and partymembers.

The biggest thing that everyone is talking about it the max level has beenraised from 60 to 70. The not so glamorous big change is the introduction ofthe outerland. In the outerlands are 61-70+ elite mobs, five new instancesand flying mounts. The flying mounts are only prohibited in the outerlandsthough.

Other then the new races and the outerland the game is about the same as itwas before the expansion. The expansion doesn't really effect any low levels.If you're thinking about starting out new in the game nothing really changed. Though forall those 60 they have all kinds of possibilities. What I find nice is thatthere are things that no one has done yet, so no one is an expert at the newinstances. Classes that were doomed to end up a certain way have changed. Like a Warriordoesn't have to be protection because now there is stuff for him to do solo so he can gofury or arms spec.


 
Burning Crusade, BC, World of Warcraft Burning Crusade, WOWBC, Wow Bc
 
Burning Crusade, BC, World of Warcraft Burning Crusade, WOWBC, Wow Bc
Posted by Warcaft at 6:05 AM 0 comments
Sunday, May 11, 2008


How to Speed Level in World of Warcraft

WoW speed leveling is the goal behind every hardcore world of warcraft gamer. I know as I am a hardcore gamer myself having played the game since its inception. Every time I create a new character my goal is to break my own wow speed leveling record. A task that is easier said then done especially if you play on PvP servers like myself as each power run is different.

The heart of warcarft speed leveling started back when the first leveling guides hit the scene. These were and still are immensely popular among world of warcraft gamers but the question is are power leveling guides like Joanas horde leveling guide and the Brian Kopp Alliance guide still considered true speed leveling guides? The answer may surprise you.

Let's look at how a typical gamer plays world of warcraft. They are power gaming through a particular zone with the goal of either finish chain questing or grinding like mad. Somewhere during the course of this you get stuck, you either forget where that npc is found or where that sweet spot is to travel through or the most efficient means of finishing that huge chain quest. What to do? Well you probably have landed up doing the following, you find some tree or rock to hide behind so you don't get ganked and Alt+Tab over to your trusty leveling guide. It only takes a few moments right? Then you Alt+tab back into the game and your off again on a whirl wind speed adventure. Sound familiar? I bet it does because as I said most wow players play with this exact same playing style.

The problem is this is not how to speed level in World of Warcraft. Why? Because, it simply is not efficient. If you were to keep a running total of exactly how much time you wasted Alt tabbing in and out of the game, and add this up over the course of several levels the amount of in game time you wasted would surprise you. In fact you would probably find that this was enough wasted time to amount to a couple levels.

The trick to warcraft speed leveling is efficiency. You need to maximize your game time and minimize your down time. We have all heard that right. But it is also true of Alt tabbing. The sheer tactic of Alt+tabbing wastes time. To be a true wow speed leveling guru you need to eliminate this playing habit in order to get to level 70 faster.

This is exactly why leveling guides like the old standbys are no longer efficient. Sure they had their place a couple years ago but they just can't keep up with the ever evolving game. Thanks to changes and developments from mod develops it is possible to tap into the knowledge of these popular leveling guides without having to leave the game.

iDemise developed the first and only in-game leveling system. It sits right inside the game just like a map mod and is 100% legal. Having this information at your fingertips from within the game is a huge advantage. This eliminates the time costly alt+tab effect and enables you to shave days off of your speed leveling runs. The difference this makes to playing the game efficiently is huge. For this reason alone while Joanas Horde Guide and Brian Kopps are great, they no longer are efficient enough to be called wow speed leveling guides.

T Nantais is a hardcore world of warcraft player. His discovery of the only ingame world of warcraft speed leveling guide that acts just like a map mod has made the whole difference to his playing style. For more information check out http://www.squidoo.com/ultimate-world-of-warcraft-leveling

Posted by Warcaft at 10:05 PM 0 comments
Friday, May 9, 2008
Last spring I took the measure of my life, and decided that my favorite video game, World of Warcraft, had to go.

I was 30, and by most objective standards, was doing pretty well. I lived in an old building in majestic Harlem, with a lovely son and partner, and made a show of wearing a suit and fedora to a job that merely requested jeans and a collar. I had a joint bank account and dental insurance. Yet, on any given day, if you'd asked me about my greatest accomplishment, it invariably began with my second life—the one in which I was a seven-foot blue elf whose hobbies included firing crossbows, trapping wild boars and reenacting the video for Michael Jackson's "Billie Jean." In May I quit because I didn't want any illusions about which of my two lives were more important.

Like most of my generation, I was raised on video games. Like most of my generation, I assumed that this obsession would pass at the proper time—say when I turned 30. But like most of my generation, I was wrong. Our assumptions were based on the idea that video games would never grow up. But no genre has worked harder to disprove that maxim than MMOGs—Massively Multiplayer Online Games. Unlike with normal video games, where you interact with just a computer, MMOGs allow millions of people to play with each other in sprawling online virtual worlds. Most MMOGs target people like me who, as kids, took 20-sided dice and J.R.R.Tolkien a little too seriously, and none do it better than World of Warcraft. At last count there were 8 million people journeying through its fantasy world known as Azeroth. On Tuesday that number will increase, when the game's creator, Blizzard Entertainment, releases its sequel to WoW, The Burning Crusade, a game that will likely smash all previous records for games made for the PC.

All those trips to Azeroth add up to a lot of money. WoW subsists on a monthly subscription fee of $14.95, which means Blizzard rakes in hundreds of millions of dollars monthly. Their clientele are mostly young men like myself—the same young men who've been giving studio executives headaches as we abandon the box office and TV.

It doesn't take much to see why. This summer I could have paid 10 bucks to watch Superman Returns for three hours. Or I could have paid 15 bucks to be Superman whenever I wanted. It isn't just the thrill of playing dress-up either; Superman Returns is static, always saddled with the same ending. But WoW, like the real world, changes with every choice I make. Fighting with two swords instead of one gives me a better shot at beating down an opposing mage, while spending hours wending through a haunted manse might win me a coveted staff. Also, unlike with old media, my choices affect people around me. I can form guilds, essentially virtual clubhouses, band together to quest for rare breastplate, recite the assorted lore of Vin Diesel or Chuck Norris, or simply hang out in front of the local inn doing the electric slide.

WoW wasn't the first MMOG I'd ever played, but it is the best. The interface is clean and easy to master. The world feels mammoth and its geography runs the gamut from painted deserts and sprawling savannahs to snow-covered mountains and swamps teeming with gators and fish men. Despite its size, players easily navigate the world via roads, ships, zeppelins, giant bats and mythological creatures like hippogriffs. Players in Azeroth choose to be members of races like humans, orcs, trolls or night elves, and then pledge allegiance to one of two factions. But unlike in other fantasy games, neither side is wholly good or evil, and both factions are under siege from a plague that turns its victims into mindless undead.

Its biggest draw, without a doubt, is its human factor, and WoW's fans have quickly shaped Azeroth into a second Earth. Players hunt for gold, and epic items, then put them up for sale on eBay, thus turning a hobby into a livelihood. They have cyber-sex, date, and get married. They hang out with old friends who may live hundreds of miles away.

Posted by Warcaft at 5:27 PM 0 comments
Thursday, May 8, 2008
The World of Warcraft


The World of Warcraft has conquered the hearts of over 7 million people around the world. This game is pure entertainment and it offers a way to relax and at the same time interact with other people who are fans of this virtual world. Playing World of Warcraft offers the chance to experience a large range of feelings, from defeat to victory, from tension to relief. Players have the opportunity to find friends and enemies, and establish various relationships with other players. The purpose of the game is ongoing, yet what makes World of Warcraft so successful is the ability for players to freely use their imagination to develop the most interesting strategies to play the game. Because of this, one of the most exciting moments is experiencing a high-level character in action. However, building up a powerful character takes time, a commodity that in this day and age is something we find less and less of. Because of this, people are now experiencing the thrills of World of Warcraft by power leveling, or buying accounts from other people. In fact, there is a large community of players who are interested in World of Warcraft accounts already made by others and sold online.

All the levels of the game are very attractive and offer a spectacularly composed world full of quests, dungeons, and monsters. However, for veteran players, it is more interesting to have access to a variety of classes and to try experiencing the game from a different perspective. Experienced players don’t feel the need to pass through the explanatory levels and to hear all the details about the World of Warcraft so they try something else: they buy Warcraft accounts that allow them to have more fun.

There are many differences in purchasing accounts and power leveling services. One problem with power leveling is the wait. Typically, a character may take up to 2 weeks after ordering to be played! Purchased accounts, on the other hand, can be received after only one hour. Another disadvantage is that power leveling companies frequently use bots in order to level their characters. This exposes your account to a high risk of being banned. However, the one reason many people chose to power level instead of purchasing is because the name of the character and server it was on was chosen by them. Now, this is all but true. Warcraftloot.net offers free transfers to any server of your choice, along with the name that you desire. They will also allow you to choose your own account name, and will include your email address, phone number, and secret word on your account. Because of this, there are no reasons to power level, due to the additional risks and waiting time.

Other players sell their World of Warcraft Accounts for several reasons. Some of them want to quit playing the game or want to create new characters because they feel they no longer enjoy their character or because they have guild members whom they no longer get along with. There are also others who decide to sell their World of Warcraft accounts because they have additional accounts. A special category is represented by those who create these accounts especially for purchase because they are aware of the very high number of people who cannot wait to begin playing the game as a powerful avatar. These people are players who know the game and enjoy leveling characters that might suit others, and enjoy the game themselves at the same time.

Your character is your alter ego in the World of Warcraft. Choosing your characters looks, behaviors, name is one of the most important aspects of the game. The player must be able identify and bond with the character he or she plays, otherwise the game is not enjoyable. The main deterrent from purchasing characters in the past was the lack of personalization – your character’s name was already chosen for you. Warcraftloot.net is aware of your need to personalize the characters you play and gives you the opportunity to select your own name when you buy WoW accounts .

Warcraftloot.net offers you a high number of characters who are worth taking a look at. You can buy Warcraft accounts which have characters appealing to the broad spectrum of personalities.. If you check the list of World of Warcraft accounts you will be satisfied with the variety of possibilities that await for you in order to make it easier to begin playing the game. There is no way you won’t find what you are looking for.

The people at Warcraftloot.net are fellow gamers just like you who understand the game and its players. If you want to be sure you will enjoy the game, you should consult the experts on the website. They will be there for you to help choose and to answer any questions related to World of Warcraft.

Another advantage on warcraftloot.net is the fact that the entire process on buying Warcraft accounts is extremely simple. The site does not only gives you all the details you need, but it will make the purchase as easy as possible. The prices are great and the transfers fast. You can use the account you have bought within just one hour! It is unique in that you can choose your own server and name… for free!

So, now you have enough reasons to buy Warcraft Accounts from this website. You can be sure that your information is safe with us and your only worry will be to play the game with the new character you just bought.

 

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